Treasure of Tarmin History and Fun Facts

ADVANCED DUNGEONS & DRAGONS
TREASURE OF TARMIN Cartridge
INTELLIVISION CARTRIDGE [#5300]

Trademarks owned by and used under license from TSR Hobbies, Inc.
AKA: Minotaur (working title), D&D II, Treasure of Tarmin
Produced by APh Technology Consultants for Mattel Electronics
Program: Tom Loughry

Comments and Fun Facts

Treasure of Tarmin was licensed from TRS Hobbies.
TSR insisted on so much legal lingo on the title screen, there was no room for the title Treasure of Tarmin. The title screen identifies the game simply as ADVANCED DUNGEONS & DRAGONS Cartridge, same as on the ADVANCED DUNGEONS & DRAGONS CLOUDY MOUNTAIN Cartridge title screen.
Treasure of Tarmin was the sequel to the Advanced Dungeons & Dragons cartridge that was released the previous year.
Treasure of Tarmin was programmed by Tom Loughry, who went on to program The Dreadnaught Factor and Worm Whomper for Activision.
A pdf scan of the manual can be found by clicking here.
Treasure of Tarmin is on the Intellivision Lives! CD for the XBox, Playstation 2, GameCube, and PC under its working title “Minotaur”.

DEVELOPMENT HISTORY
ADVANCED DUNGEONS & DRAGONS TREASURE OF TARMIN Cartridge was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started.

APH TECHNOLOGICAL CONSULTING
APh, located in Pasadena, California, was hired by Mattel in 1976 to help design what became the Intellivision system; eventually they programmed the system’s software, most of the development tools, and all of the first Intellivision, M Network and Keyboard Component games. The staff of graduates and students from the nearby California Institute of Technology, under APh President Glenn Hightower, designed and programmed the games. Dave James, an artist from the Mattel Design & Development Depa

rtment, worked with APh to define the Intellivision graphics (including the familiar running-man animation). In addition to their work for Mattel, APh had many non-videogame contracts, so they survived the 1983 industry collapse in good shape. Still at the same location, today they program computer processors imbedded in everything from consumer products to spacecraft.

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