With the 2.17 update to BTD5, we have a cool new ADVANCED map called knot – similar to the Advanced map "The Eye", but I like Knot better!
I tried the map on IMPOPPABLE mode –
Again using my trusty Monkey Engineer to start. By round 63, I added several Ninja Monkeys, then in the late rounds I added five Bloon Chippers. I had to set the target of several towers to FIRST to ensure there was a good mix to beat the FIVE ZOMG bloons! BOOM DONE!
This may be exposing a bit too much information to Ninja Kiwi, but I felt like writing about it for those folks who are constantly frustrated by restarting from scratch due difficult rounds in BTD5. This may be a well known fact for many, and Ninja Kiwi may even be OK with this behavior – which is fine by me. I'd much rather they allow this then prevent it from happening.
Here we go – this example is an Impoppable mode map – extreemly difficult and one that I wouldn't likely to be able to complete without the use of special agent. So, here I am just before round 63, knowing I'm about to get crushed by the ceramics….
And, of course, I get smacked down hard… What to do to get another crack at it……..
Double tap the home button on iOS….. Swipe up to close the game out before touching any part of the game screen.
Restart the game as you would normally enter the game for the first time.
After the intro screen, select resume game….. and…….
You are back to where you started from before your failed attempt! Enjoy!
With the 1.16 update to Template Run 2 we see two new objectives added:
Fox Trot: Run 50,000 meters with Scarlett Fox
Photojournalist: Run 50,000 meters with Maria Selva
I was hoping that with the completion of these two simple objectives a new level or bonus would be revealed… Was I right? Read on….
I started with the Maria Selva challenge – no problem!
Oh – check out the bug in the software – The check for Infinifunner was blinking – I wish!
Next I completed the Scarlett Fox challege – again, no sweat!
Sadly, no new challenge or bonus was revealed with the completion of the latest challenges. I guess I'll just have to "re-complete" the Infinirunner challenge to see if Level 11 exists!!!!
Have you ever gottent to a point in the BTD5 Daily Challenge and your tower investment and placement strategy just isn't enough to pass a more difficult round in the Hard or Impoppable mode? What can you do without using special agents? Well, beyond ensuring you have all your monkey lab abilities turned on, and your specialist building activated, there is a method I like to call the "Wholesale Change Out" of your current towers and placements to another available tower.
In the example below, you'll notice I have as many Dart Monkeys as I possibly could have purchased through 83 rounds of play, but unfortunately, the configurations I put together just could not sustain the brutal attack of round 84. So… what to do…..
Wholesale Change Out time….. Notice the amount of cash I have remaining….
The only other tower available to me to handle the final round requirement was the Super Monkey. But, I could not afford the Temple of the Monkey God upgrade, so I had to purchase three of the Sun God upgrades and hope for the best.
Since this was the Hard mode, I only had to deal with 1 ZOMG and my Sun Gods were enough to hold on for a victory, but in Impoppable mode, this Sun Gods configuration would not be enough to deal with 5 ZOMG . I would have to suppliment with two Super Monkey Storms to finish the challange. I've noticed in many cases in Impoppable mode, the towers given simply are not enough to pass without the assistance of Special Agents! But, if I have to spend $100 on Super Monkey Storms to get $750 back, then it isn't a bad trade 😉
With the 2.16 release of Bloon Tower Defense 5, Kiwi Ninja has added a new feature called "Auto Round Start". This is a very handy tool to fly through rounds (provided you have the right tower defense prepared). They released this tool along with a new beginner map called Sprint Track. With Auto Round Start enabled, I was able to complete the Sprint Track Olympian trophy (all four maps) at least 20% quicker than my quickest dedicated heads down attempts with other maps.
The Auto Round Start feature is found in the settings section of any map. The feature is disabled by default. Enable it to try it out!
The prompt received after enablng Auto Round Start:
Easy Peasy Sprint Track 🙂
Crushed this map,and you will too!
After 5 maps completed on HARD mode, I was able to complete the set with less than 30 bloon lives lost. I'll try for a perfect some other time.
I was awarded with $1500, 2 coins and 1 Banana Farmer….. Do you think the reward was worth the effort? By the way, where is the Impoppable Mode Odyssey??
With version 2.15 of Bloon Tower Defense 5, Ninja Kiwi has presented us with the new Odyssey Mode! I had to try it out on HARD mode of course.
Notice how Odyssey HARD mode has FIVE maps in the journey. Also, there are no new maps resulting from this update. Check out the next post to see the result!
I was able to track down all of the Floral Artifacts, but since the Reboot, I'd say it took over a thousand tries to collect them all…. Had I not needed to start over, I'd say it would have been less than 50 total attempts.
Yes, cheers to the Floral hat as well!
Along with the many new features of the 1.12 Temple Run update, we find Relic Artifacts available for discovery. Below is the full list of Relics:
And, what do ya' know – now you can earn a hat for every completed set Artificats!
As I mentioned in the previous post, it has been a while since I last updated the Temple Run 2 posts on this blog primarily due to my own arrogance and stupidity – but let's not focus on the negative shall we…
The 1.12 update to Temple Run 2 brings several fun updates worth discussing. First of all, I wanted to make mention the football character updates prior to 1.12 were nice, but in my opinion, not worth a dollar each…. Nice try Imangi, but I'm not ready to spend a dollar per new character. Not sure who would or should be for that matter….
One of the most interesting features of the 1.12 update is the individual reward for every artifact discovered – even for duplicate artifacts! Nice.
As you can see, I had a poop-ton of duplicate artifacts when my app was updated and I took this stapshot. Also, just to note – I just recently caught up with re-collecting all of the artifacts in this game. Just to put things into perspective, it took well over 1,000 games and nearly 5 MILLION meters to collect every artifact. Why? Ask Imangi. Could it be because Imangi wants you to keep playing this game because of all the moitization in the game??? That brings up another general point Imangi and many other mobile application developers have figured out – keep the customer incentivized to return. If you allow the customer to complete the achievements too quickly, the software developers are leaving money on the table…. A terrible thought to consider, but it is reality. There is absolutely no incentive for a software developer to allow you to win without getting something in return – subtly of course…. sinister….